an audio-visual interactive experience

A journey of self-reflection in a two-way installation where the senses can connect each other through technology to construct new interesting elements on the participant.

An interactive apparatus that connects video, coding and the geography of space to create a practical experience and an observational piece, that gives a feeling of surprise, to bring to expression these philosophical subjects of our existence.



Beyond the screen:


Through this project I attempt to perceive the experience of the void as a metaphorical interpretation of both:  the philosophical concept of nothingness manifested, and the absence of the digital infoxication now are living in.


With a subtle minimalistic approach, a work in which a fascination with the clarity of content and an uncompromising attitude towards conceptual and minimal digital art can be found. The work is aloof and systematic using a neutral imagery.



What? Trespasser digital void is a practical experience and an interactive video and sound installation that produces an “aura” of light particles that reacts to the observer movement as the user walks into the space. Also accompanied by a reactive low bass audio creating this ambient atmosphere. The installation is made by an Arduino NANO and a ultrasonic sensor module. The particles are coded on processing and they react and varies from the movement of the user. What gave you the initial inspiration? My internal inexplicable feeling of emptiness. As a digital media artist I have always been fascinated by philosophical subjects and its way to “materialize” them, working with technology is a constant creative process where you can find a poetic existence of things creating an intense personal moment formed by means of rules and omissions (code). This was a project created for the Beyond Screen Exhibition on Lighthouse Brighton UK. What is the original idea behind this project? The look of the void is always fabricated from the 'sign of emptiness' can neither be fixed as form, nor preserved as an image or an idea, one of the aspirations of this piece is make a echo on how the figure of the void and the sign of emptiness must be conceived of in a logic of doubling; like a transitional entity, a 'body' that reveals, in its own time, to expose its unitary presence. On the contemplation of this piece, this “transitional entity” allows it or forces it to create an in-between space, a nirvana metaphor of our conciseness: acceptance and refusal, luring the viewer round and round in circles. Trespasser digital void encourages a swing of attention towards the optical and brain processes of reach meditation and alpha waves crated by these formed mandalas – and a heightened self-consciousness on the viewer’s part, stays with the state of transitionally, allowing it the time and space to develop its own affects – anxiety, unease, restlessness – so that viewing becomes part of the process of making the work itself. The important thing is that at a given moment the viewer reaches the illusion around it finding a sensitive spot, a lesion, a source of pain, a point of reversal; the cause that staples the flesh to bone, stone, canvas, screens and its digitalism in its tryst with what is transitional, the fragile frame of true making? How does it work? A processing sketch is launched with an algorithm that creates particles, these particles are programed to behave depending of the data serial reading of the ultrasonic sensor that is programed by an Arduino Nano in the middle of the space. When the user is far away from the wall the particles swing all around the space, these born and die randomly, the closer the user gets to the wall the particles concentrate in the middle just in front of the user a “concertation” of particles creates a mass of light witch contract and expands depending of the distance where the viewer have. The hole piece produces a space where the viewer becomes able to make his own conclusions through this multimedia piece, putting him in a position of an active scrutinizer. How long did it take to make it real? Around month and a half. How did you build it? I programed a sketch where particles where created (using openprocessing to find some inspirations) tweaking the different sketches I find a way to control the particles and do what I need them to do. Then program the Arduino card with the ultrasonic sensor and have the serial reading of the data, I mount the Arduino Nano on a small breadboard with the sensor, and built it to a tripod to have the correct user data reading. Music was created from different pieces of low bass recordings putting them together using Minim Library on the same sketch, that uses the JavaSound API, a bit of Tritonus, and Javazoom’s MP3SPI to provide an easy control of the volume and pitch of the audio on the users movement. The space was filled with transparent curtains to create a depth feeling where you can see the particles flying around you on the dark room, a long throw projector where used to fill the room with the final output.

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